What we won’t do
Four rules we hold to
even when they cost us.
These are the constraints. They are also the reason a few obvious features are not here.
01Costs sit next to the button.
Network cost, route cost, slippage and price impact are part of the decision, not small print underneath it.
02Losses are stated plainly.
Plain language and a complete record give you something to work with, even when the number is red.
03Every screen has a next move.
A token leads to a trade. A trade leads to its evidence. A finding leads back to the trades it came from.
04No streaks, no levels, no daily quests.
Career measures the record you built. Nothing in Shrike is designed to make you trade more often than you meant to.